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Sichtbarkeits-Boundingbox
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[VFDmaxmin]
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Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
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########################################
Textur-Changes
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[CTC]
Colorscheme
Texture\Skin\BiArticulado
0

[CTCTexture]
TrasBi
skin_tras.png

###################
Text-Texturen:
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SPZ
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CZ_SPZ_KC
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BUSE
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BUSE BOK Směr
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BS120 main Druhy radek
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[LOD]
0.1
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------

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Tras\Body\Adesivos_Surface.o3d

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------

[mesh]
Tras\Body\Sombra_Sombra_Tras.o3d

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Shadow.tga
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[matl_noZwrite]

------

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Tras\Body\Body_Alcapao.o3d

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[matl]
skin_tras.png
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envmap.bmp
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Tras\Body\Body_Carroceria_DireitaT.o3d

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[matl]
skin_tras.png
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envmap.bmp
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Tras\Body\Body_Carroceria_EsquerdaT.o3d

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skin_tras.png
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envmap.bmp
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Tras\Body\Body_Parachoque_T.o3d

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skin_tras.png
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envmap.bmp
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Tras\Body\Body_TetoT.o3d

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[matl]
skin_tras.png
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envmap.bmp
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Tras\Body\Body_Traseira.o3d

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skin_tras.png
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envmap.bmp
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///////////////////////////////////////
------

[mesh]
Tras\Borrachas\Borrachas_Borracha_001.o3d

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------

[mesh]
Tras\Borrachas\Borrachas_Caixa_De_Roda.o3d

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------

[mesh]
Tras\Borrachas\Borrachas_Ferros_Janela.o3d

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//////////////////////////////////////////////////
------

[mesh]
Tras\Interior\Rampa_Beira_Rampa.o3d

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------

[mesh]
Tras\Interior\Rampa_Rampa.o3d

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[newanim]
origin_trans
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cp_klappfenster_OL3
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delay
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maxspeed
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[mouseevent]
cp_klappfenster_OL3

------

[mesh]
Tras\Interior\Interior_Caixa_De_Itinerario_001.o3d

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------

[mesh]
Tras\Interior\Interior_Caixa_De_Porta_000.o3d

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------

[mesh]
Tras\Interior\Interior_Friso_001.o3d

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------

[mesh]
Tras\Interior\Interior_Interior_Frente_000_Interior_Frente_002_001.o3d

[matl_change]
paredes_interiores.png
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lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
paredes_interiores_on.png

------

[mesh]
Tras\Interior\Interior_Luz_InteriorT.o3d

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[matl_change]
Luz_Interior.png
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lights_beleuchtung_unterdeck

[matl_item]

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luz_interior_on.png

------

[mesh]
Tras\Interior\Interior_Parada_Solicitada_001.o3d

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0
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[matl_change]
caixa_de_porta.png
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haltewunschlampe

[matl_item]

[matl_nightmap]
caixa_de_porta_on.png

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Tras\Interior\Interior_Piso_000.o3d

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2
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------

[mesh]
Tras\Interior\Interior_Piso_001.o3d

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------

[mesh]
Tras\Interior\Piso_INT_Piso_001.o3d

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---------------------------------

[interiorlight]
lights_beleuchtung_unterdeck
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////////////////////////////////////////////////

------

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Tras\Farois\Farois_Farol_Freio.o3d

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[matl_change]
farois.png
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[matl_nightmap]
farois_on.png

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Tras\Farois\Farois_Farol_Lateral.o3d

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[matl_change]
farois.png
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[matl_item]

[matl_nightmap]
farois_on.png

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Tras\Farois\Farois_Farol_Normal_T.o3d

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[matl_change]
farois.png
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lights_stand

[matl_item]

[matl_nightmap]
farois_on.png

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Tras\Farois\Farois_Farol_PiscaTD.o3d

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[matl_change]
farois.png
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[matl_item]

[matl_nightmap]
farois_on.png

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Tras\Farois\Farois_Farol_PiscaTE.o3d

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[matl_change]
farois.png
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[matl_item]

[matl_nightmap]
farois_on.png

------

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Tras\Farois\Farois_Farol_Re.o3d

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-1
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[matl_change]
farois.png
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[matl_item]

[matl_nightmap]
farois_on.png

------

[mesh]
Tras\Farois\Farois_Farol_T.o3d

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------

[mesh]
Tras\Farois\Farois_Pisca_Lateral_D.o3d

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-1
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-1

[matl_change]
farois.png
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lights_blinker_r

[matl_item]

[matl_nightmap]
farois_on.png

------

[mesh]
Tras\Farois\Farois_Pisca_Lateral_E.o3d

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-1
-1
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[matl_change]
farois.png
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[matl_item]

[matl_nightmap]
farois_on.png

------

[mesh]
Tras\Farois\Farois_Refletivo.o3d

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-1
-1
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//////////////////////////////////////////////
------

[mesh]
Tras\Balaustres\Pegamao.o3d

[illumination_interior]
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1
2
3

------

[mesh]
Tras\Balaustres\Balaustres_Balaustre_055.o3d

[illumination_interior]
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1
2
3

------

[mesh]
Tras\Balaustres\Balaustres_Banco_Cadeirante.o3d

[illumination_interior]
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2
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------

[mesh]
Tras\Balaustres\Balaustres_Conector_Piso_044.o3d

[illumination_interior]
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2
3

------

[mesh]
Tras\Balaustres\Balaustres_Cube_021.o3d

[illumination_interior]
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------

[mesh]
Tras\Balaustres\Balaustres_Cube_034.o3d

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------

[mesh]
Tras\Balaustres\Balaustres_Lixeira_001.o3d

[illumination_interior]
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3

------

[mesh]
Tras\Balaustres\Balaustres_Saida_De_Emergencia_000.o3d

[illumination_interior]
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1
2
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------

[mesh]
Tras\Balaustres\Balaustres_Tabua_001.o3d

[illumination_interior]
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///////////////////////////////////////////////////

------

[mesh]
Tras\Vidro\Vidro_Vidro.o3d

[illumination_interior]
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-1
-1
-1

[matl]
Vidro.tga
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[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
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[matl_alpha]
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------

[mesh]
Tras\Vidro\Vidro_VidroINT_002.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2



//////////////////////////////////////////////

------

[mesh]
Tras\Rodas\Rodas_pneuttd.o3d

[illumination_interior]
-1
-1
-1
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[newanim]
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anim_rot
Wheel_Rotation_3_R
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[newanim]
origin_rot_y
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anim_trans
Axle_Suspension_3_R
1

------

[mesh]
Tras\Rodas\Rodas_pneutte.o3d

[illumination_interior]
-1
-1
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[newanim]
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anim_rot
Wheel_Rotation_3_L
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[newanim]
origin_rot_y
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anim_trans
Axle_Suspension_3_L
1

////////////////////////////////////
PORTAS
////////////////////////////////////

------

[mesh]
Tras\Portas\Portas_Porta_3D.o3d

[matl]
Vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
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[newanim]
origin_trans
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origin_rot_x
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origin_rot_y
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origin_rot_z
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anim_rot
door_4
150

delay
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[newanim]
origin_trans
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origin_rot_x
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origin_rot_y
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origin_rot_z
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anim_rot
door_4
-65

delay
1000

------

[mesh]
Tras\Portas\Portas_Porta_3E.o3d

[matl]
Vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
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[matl_alpha]
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origin_rot_y
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door_4
-150

delay
512

[newanim]
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origin_rot_y
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origin_rot_z
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anim_rot
door_4
-65

delay
512

------

[mesh]
Tras\Portas\Portas_Porta_4D.o3d

[matl]
Vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
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origin_trans
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origin_rot_x
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origin_rot_y
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origin_rot_z
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anim_rot
door_6
150

delay
1000

[newanim]
origin_trans
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origin_rot_x
0
origin_rot_y
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origin_rot_z
0

anim_rot
door_6
-65

delay
1000

------

[mesh]
Tras\Portas\Portas_Porta_4E.o3d

[matl]
Vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
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[newanim]
origin_trans
1.27087
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origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_6
-150

delay
512

[newanim]
origin_trans
1.25685
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1.62439
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_6
-65

delay
512

------

[mesh]
Tras\Portas\Portas_Suporte_Porta_3D.o3d

[newanim]
origin_trans
1.25648
3.49342
1.45119
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_4
-65

delay
1000

------

[mesh]
Tras\Portas\Portas_Suporte_Porta_3E.o3d

[newanim]
origin_trans
1.25798
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1.45119
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_4
-65

delay
512

------

[mesh]
Tras\Portas\Portas_Suporte_Porta_4D.o3d

[newanim]
origin_trans
1.25610
-1.00608
1.45119
origin_rot_x
0
origin_rot_y
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origin_rot_z
0

anim_rot
door_6
-65

delay
1000

------

[mesh]
Tras\Portas\Portas_Suporte_Porta_4E.o3d

[newanim]
origin_trans
1.25685
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1.45119
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_6
-65

delay
512

////////////////////////////////////
CHUVA
////////////////////////////////////

------

[mesh]
Tras\Chuva\Chuva_Chuva_001.o3d

[illumination_interior]
0
1
2
3

[matl]
regen.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------

[mesh]
Tras\Chuva\Chuva_Chuva_Porta_3D.o3d

[illumination_interior]
0
1
2
3

[matl]
regen.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
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[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
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origin_rot_x
0
origin_rot_y
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origin_rot_z
0
anim_rot
door_4
150

delay
1000

[newanim]
origin_trans
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origin_rot_x
0
origin_rot_y
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origin_rot_z
0

anim_rot
door_4
-65

delay
1000

------

[mesh]
Tras\Chuva\Chuva_Chuva_Porta_3E.o3d

[illumination_interior]
0
1
2
3

[matl]
regen.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
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[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
Vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[newanim]
origin_trans
1.27312
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origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
-150

delay
512

[newanim]
origin_trans
1.25798
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origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_4
-65

delay
512

------

[mesh]
Tras\Chuva\Chuva_Chuva_Porta_4D.o3d

[illumination_interior]
0
1
2
3

[matl]
regen.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.27237
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origin_rot_x
0
origin_rot_y
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origin_rot_z
0
anim_rot
door_6
150

delay
1000

[newanim]
origin_trans
1.25610
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origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_6
-65

delay
1000

------

[mesh]
Tras\Chuva\Chuva_Chuva_Porta_4E.o3d

[illumination_interior]
0
1
2
3

[matl]
regen.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.27087
-2.17326
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_6
-150

delay
512

[newanim]
origin_trans
1.25685
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1.62439
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_6
-65

delay
512

////////////////////////////////////////////
VIDRO
////////////////////////////////////////////

------

[mesh]
Tras\Vidro\Vidro_Vidro_003.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

------

[mesh]
Tras\Vidro\Vidro_VidroINT_004.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2